Computing - 3D Modelling |
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I've been playing with 3d graphics modelling on
the PC. All images were rendered with POVRay 3 for Windows. Click on
the images for a larger one.
03/12/2001: I've just discovered, in the course of trying to render these images larger, that the bump parameter on the normal block has changed in interpretation, and no longer looks the same. I may have to dig up the version of POVRay that I used originally to make these larger... (The originals were rendered with POV-Ray 3.0something, the "current" version is 3.1g, and the installer I have available is 3.1a. Whee.) The pepper grinder. With warped mirrors and a checkered floor. (Full image 640x480, 68K) sPatch source (Grinder only, 4K ZIP) POVRay file (Entire scene, 14K ZIP)
Mirrors 1. A camera, wall-mounted mirror, and floating mirror. (Full image 640x480, 32K) sPatch source (Camera only, 2K ZIP) POVRay file (Entire scene, as rendered,
6K ZIP)
Mirrors 2. A modification of Mirrors 1. (Full image 640x480, 44K) sPatch source (Camera object + maniac object, 5K ZIP) POVRay file (Entire scene, as rendered,
15K ZIP)
A recent addition: Done for 85.100A. A rendering of a desk which I analysed for a report. (Full image 640x480, 35K) sPatch source (Desk only) (Not available yet) POVRay file (Entire scene, as rendered; includes POVRay files
used for pic in report as well) (Not available yet)
Programs used: I've used two programs for most of the modelling, although I'm thinking about building some of my own.
Last modified Saturday, 02-Jul-2016 04:21:26 UTC |
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